Class:
Death Family: Abomination
Creature: Abomination Brute
Trait name: Flesh Rot
Trait description: After an enemy is afflicted with either Weak or Vulnerable, this creature afflicts them with whichever of these debuffs the target doesn't already have.
Health: 42
Attack: 22
Intelligence: 12
Defense: 17
Speed: 17
Brute Stitches
Class:
Death Family: Abomination
Creature: Abomination Volatile
Trait name: Quell
Trait description: When this creature Attacks an enemy with Vulnerable, it deals 100% more damage. If this damage exceeds 35% of the target's Current Health, the target dies.
Health: 40
Attack: 23
Intelligence: 13
Defense: 18
Speed: 18
Volatile Stitches
Class:
Death Family: Abomination
Creature: Bile Abomination
Trait name: Frailty
Trait description: When this creature Attacks an enemy with Vulnerable, it deals 100% more damage, recovers Health equal to 100% of the damage dealt, and removes this debuff.
Health: 42
Attack: 22
Intelligence: 12
Defense: 17
Speed: 17
Bile Stitches
Class:
Death Family: Abomination
Creature: Cloth Abomination
Trait name: Extra Padding
Trait description: At the start of battle, this creature gains a Barrier that absorbs damage equal to 200% of its highest stat.
Health: 42
Attack: 22
Intelligence: 12
Defense: 17
Speed: 17
No Material Exists
Class:
Death Family: Abomination
Creature: Flesh Abomination
Trait name: Wretchedness
Trait description: Your creatures' attacks against enemy creatures with Vulnerable cannot be Dodged and have a 50% greater chance to deal Critical damage. This trait does not stack.
Health: 36
Attack: 23
Intelligence: 13
Defense: 18
Speed: 18
Flesh Stitches
Class:
Death Family: Abomination
Creature: Gore Abomination
Trait name: Manipulate Fear
Trait description: Enemy creatures with Weak have 50% less Attack and cannot deal Critical damage. This trait does not stack.
Health: 36
Attack: 23
Intelligence: 13
Defense: 18
Speed: 18
Gore Stitches
Class:
Death Family: Abomination
Creature: Ritual Abomination
Trait name: Turn to Gray
Trait description: After this creature is Attacked, enemies are afflicted with Vulnerable.
Health: 42
Attack: 22
Intelligence: 12
Defense: 17
Speed: 17
Ritual Stitches
Class:
Death Family: Abomination
Creature: Wandering Abomination
Trait name: Sin and Sentence
Trait description: After this creature Attacks an enemy with both Weak and Vulnerable, it has a 50% chance to kill the target.
Health: 39
Attack: 22
Intelligence: 12
Defense: 17
Speed: 17
Wandering Stitches
Family: Abomination
Creature: Mastery Trait
Trait name: Master of Abominations
Trait description: If all the creatures in your party are Abominations, enemies always have Weak and Vulnerable, and take 50% more damage. This trait does not stack.
Health: -
Attack: -
Intelligence: -
Defense: -
Speed: -
Sigil of the Abomination
Class:
Sorcery Family: Alemental
Creature: Grenale
Trait name: Slosh
Trait description: After your creatures manually Cast a spell, a random enemy is afflicted with a random debuff. This trait does not stack.
Health: 33
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
Bottle of Grenale
Class:
Chaos Family: Alemental
Creature: Lagergoyle
Trait name: Drinking Game
Trait description: At the start of each enemy's turn, they have a 5% chance to be killed. This trait does not stack.
Health: 33
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
Bottle of Lagergoyle
Class:
Death Family: Alemental
Creature: Ryetrap
Trait name: Alcoholism
Trait description: After an enemy is afflicted with a debuff, they have a 10% chance to be sent to the bottom of the Timeline. This trait does not stack.
Health: 31
Attack: 19
Intelligence: 19
Defense: 19
Speed: 19
Bottle of Ryetrap
Class:
Chaos Family: Alemental
Creature: Scotchpion
Trait name: Drunken Rage
Trait description: At the start of each enemy's turn, they have a 5% chance to attack one of their allies for each debuff they have. This trait does not stack.
Health: 33
Attack: 18
Intelligence: 18
Defense: 20
Speed: 20
Bottle of Scotchpion
Class:
Life Family: Alemental
Creature: Spirits
Trait name: Numbed Pain
Trait description: When your creatures would take damage from an attack or spell, they have a 5% chance to take 0 damage for each debuff they have. This trait does not stack.
Health: 34
Attack: 19
Intelligence: 19
Defense: 19
Speed: 19
Bottle of Spirits
Class:
Sorcery Family: Alemental
Creature: Vermowl
Trait name: False Epiphany
Trait description: Enemies' spells cost 1 more Charge for every 2 debuffs they have. This trait does not stack.
Health: 33
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
Bottle of Vermowl
Class:
Nature Family: Alemental
Creature: Vulperry
Trait name: Bob and Weave
Trait description: Your creatures have an independent 25% chance to dodge for each buff the enemy has. This trait does not stack.
Health: 33
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
Bottle of Vulperry
Class:
Death Family: Alemental
Creature: Whiskull
Trait name: Hangover
Trait description: At the start of each enemy's turn, this creature has a 35% chance to Cast a random Booze Spell. This trait does not stack.
Health: 31
Attack: 19
Intelligence: 19
Defense: 19
Speed: 19
Bottle of Whiskull
Class:
Life Family: Alemental
Creature: Winegel
Trait name: Hangover Cure
Trait description: After your creatures heal an enemy, it has a 3% chance to be killed for each debuff it has. This trait does not stack.
Health: 34
Attack: 19
Intelligence: 19
Defense: 19
Speed: 19
Bottle of Winegel
Class:
Nature Family: Alemental
Creature: Woodka
Trait name: Drunken Brawler
Trait description: After your creatures Dodge an attack, they counter-attack for 40% normal damage. This trait does not stack.
Health: 32
Attack: 17
Intelligence: 20
Defense: 20
Speed: 20
Bottle of Woodka
Family: Alemental
Creature: Mastery Trait
Trait name: Master of Alementals
Trait description: At the start of battle, your Alementals gains 2 random Booze Spells for each Alemental fighting on your side. This trait does not stack.
Health: -
Attack: -
Intelligence: -
Defense: -
Speed: -
Sigil of the Alemental
Class:
Life Family: Amaranth
Creature: Amaranthine
Trait name: Incandescence
Trait description: At the start of battle, this creature gains Maximum Health equal to 100% of its Defense.
Health: 39
Attack: 15
Intelligence: 15
Defense: 25
Speed: 15
Amaranthine Splinters
Class:
Life Family: Amaranth
Creature: Enclave Amaranth
Trait name: Memento Mori
Trait description: After this creature is Attacked, the enemy takes damage equal to 75% of this creature's Defense.
Health: 43
Attack: 15
Intelligence: 15
Defense: 25
Speed: 15
Enclave Splinters
Class:
Life Family: Amaranth
Creature: Lost Amaranth
Trait name: Soulstone Splinter
Trait description: After your creatures are Attacked, they gain 20% Defense. This trait does not stack.
Health: 36
Attack: 16
Intelligence: 16
Defense: 26
Speed: 16
Unguided Splinters
Class:
Life Family: Amaranth
Creature: Nexus Amaranth
Trait name: Collective Unconscious
Trait description: After your creatures gain Defense, they gain an equal amount of Attack. This trait does not stack.
Health: 43
Attack: 15
Intelligence: 15
Defense: 25
Speed: 15
Nexus Splinters
Class:
Life Family: Amaranth
Creature: Planetary Amaranth
Trait name: Jailbreak
Trait description: Your creatures have 40% more Defense. This trait does not stack.
Health: 40
Attack: 15
Intelligence: 15
Defense: 25
Speed: 15
Planetary Splinters
Class:
Life Family: Amaranth
Creature: Radiant Amaranth
Trait name: Crystallization
Trait description: After this creature Casts a spell, your creatures gain 15% Defense.
Health: 39
Attack: 15
Intelligence: 15
Defense: 25
Speed: 15
Radiant Splinters
Class:
Life Family: Amaranth
Creature: Solar Amaranth
Trait name: Solar Flare
Trait description: After this creature is Attacked while it is Defending or Provoking, it Casts Stellar Flare.
Health: 40
Attack: 15
Intelligence: 15
Defense: 25
Speed: 15
Solar Drink
Class:
Life Family: Amaranth
Creature: Stardust Amaranth
Trait name: Exalted Detriment
Trait description: Your creatures deal additional damage with attacks equal to 30% of their Defense. This trait does not stack.
Health: 43
Attack: 15
Intelligence: 15
Defense: 25
Speed: 15
Stardust Splinters
Family: Amaranth
Creature: Mastery Trait
Trait name: Master of Amaranths
Trait description: At the start of battle, your Amaranths share 15% of their Defense with each other. This trait does not stack.
Health: -
Attack: -
Intelligence: -
Defense: -
Speed: -
Sigil of the Amaranth
Class:
Life Family: Amphisbaena
Creature: Amphisbaena Arbitrator
Trait name: Multistrike
Trait description: Your creatures Attack 1 additional time, but all their attacks deal 30% less damage. This trait does not stack.
Health: 32
Attack: 17
Intelligence: 17
Defense: 17
Speed: 22
Attorney Cord
Class:
Life Family: Amphisbaena
Creature: Amphisbaena Chef
Trait name: Multicast
Trait description: Your creatures Cast spells 1 additional time, but their spells are 30% less potent. This trait does not stack.
Health: 32
Attack: 17
Intelligence: 17
Defense: 17
Speed: 22
Chef Cord
Class:
Life Family: Amphisbaena
Creature: Amphisbaena Gardener
Trait name: Unrealized Potential
Trait description: After your creatures gain stats, they gain these stats an additional time, but they gain 50% fewer stats. This trait does not stack.
Health: 32
Attack: 17
Intelligence: 17
Defense: 17
Speed: 22
Horticulturist Cord
Class:
Life Family: Amphisbaena
Creature: Amphisbaena Inspector
Trait name: Unbidden Miracle
Trait description: After your creatures are healed, they are healed an additional time, but they receive 50% less healing from all sources. This trait does not stack.
Health: 33
Attack: 18
Intelligence: 17
Defense: 17
Speed: 22
Inspector Cord
Class:
Life Family: Amphisbaena
Creature: Amphisbaena Prospector
Trait name: Careful What You Wish For
Trait description: After your creatures gain a buff, they gain an additional random buff, but their buffs only last for 1 turn. This trait does not stack.
Health: 29
Attack: 17
Intelligence: 17
Defense: 17
Speed: 22
Prospector Cord
Class:
Life Family: Amphisbaena
Creature: Amphisbaena Vaccinator
Trait name: Grim Ailment
Trait description: After your creatures apply a debuff, they apply an additional random debuff, but their debuffs only last for 1 turn. This trait does not stack.
Health: 32
Attack: 17
Intelligence: 17
Defense: 17
Speed: 22
Vaccinator Cord
Family: Amphisbaena
Creature: Mastery Trait
Trait name: Master of Amphisbaena
Trait description: If all the creatures in your party are Amphisbaenas, their innate traits' repsective effects activate 1 additional time. This trait does not stack.
Health: -
Attack: -
Intelligence: -
Defense: -
Speed: -
Sigil of the Amphisbaena
Class:
Life Family: Angel
Creature: Aegis Angel
Trait name: Hand of Light
Trait description: This creature's attacks deal 75% more damage and grant this creature Shelled.
Health: 31
Attack: 21
Intelligence: 16
Defense: 17
Speed: 22
Aegis Claymore
Class:
Life Family: Angel
Creature: Angel Soulslayer
Trait name: Soul to Keep
Trait description: This creature's attacks deal 75% more damage. After this creature Attacks, it gains a copy of the target's trait.
Health: 31
Attack: 21
Intelligence: 16
Defense: 16
Speed: 21
Soulslayer Claymore
Class:
Life Family: Angel
Creature: Doomblight Angel
Trait name: Scourge
Trait description: This creature's attacks deal 75% more damage and afflict the target with Weak.
Health: 32
Attack: 22
Intelligence: 17
Defense: 14
Speed: 19
Doomblight Claymore
Class:
Life Family: Angel
Creature: Firewound Angel
Trait name: Pyre
Trait description: This creature's attacks deal 75% more damage and afflict the target with Burning.
Health: 31
Attack: 21
Intelligence: 16
Defense: 16
Speed: 21
Firewound Claymore
Class:
Life Family: Angel
Creature: Goldblight Angel
Trait name: Stasis
Trait description: This creature's attacks deal 75% more damage and afflict the target with Confused.
Health: 31
Attack: 21
Intelligence: 16
Defense: 16
Speed: 21
Goldblight Claymore
Class:
Life Family: Angel
Creature: Icewound Angel
Trait name: Rime
Trait description: This creature's attacks deal 75% more damage and afflict the target with Frozen.
Health: 26
Attack: 21
Intelligence: 16
Defense: 16
Speed: 21
Icewound Claymore
Class:
Life Family: Angel
Creature: Imperial Angel
Trait name: Black Hole Halo
Trait description: This creature's attacks deal 75% more damage and afflict the target with Scorned.
Health: 27
Attack: 22
Intelligence: 17
Defense: 17
Speed: 22
Imperial Claymore
Class:
Life Family: Angel
Creature: Thunderwound Angel
Trait name: Storm of the Century
Trait description: After this creature Attacks, it Casts Lightning Storm.
Health: 26
Attack: 21
Intelligence: 21
Defense: 16
Speed: 16
Thunderwound Claymore
Family: Angel
Creature: Judgement and Mercy
Trait name: Final Act of Hatred
Trait description: When one of your creatures dies, each of their non-Ethereal Spell Gems has a 20% chance to be Cast.
Health: -
Attack: -
Intelligence: -
Defense: -
Speed: -
Claymore of Hatred
Family: Angel
Creature: Judgement and Mercy
Trait name: Final Act of Judgement
Trait description: At the start of this creature's turn, it deals damage to enemies equal to 1% of their Current Health for every 0.5% of Health this creature is missing.
The damage cannot exceed 35% of each creatures' Current Health.
Health: -
Attack: -
Intelligence: -
Defense: -
Speed: -
Claymore of Judgment
Family: Angel
Creature: Judgement and Mercy
Trait name: Final Act of Mercy
Trait description: At the start of this creature's turn, it kills all enemies that are below 25% Health.
Health: -
Attack: -
Intelligence: -
Defense: -
Speed: -
Claymore of Mercy
Family: Angel
Creature: Mastery Trait
Trait name: Master of Angels
Trait description: Your Angels' attacks apply all the debuffs that your other Angels' innate traits apply as well.
Health: -
Attack: -
Intelligence: -
Defense: -
Speed: -
Sigil of the Angel
Class:
Sorcery Family: Animation
Creature: Brain Animation
Trait name: Red Tether
Trait description: After an adjacent ally Attacks, this creature Attacks the enemy as well. This trait does not work with creatures that also have this trait.
Health: 40
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
Red Shackle
Class:
Sorcery Family: Animation
Creature: Ear Animation
Trait name: Green Tether
Trait description: After an adjacent ally heals a creature, this creature is healed for the same amount and gains a Barrier that absorbs damage equal to 100% of the amount healed.
This trait does not work with creatures that also have this trait.
Health: 39
Attack: 17
Intelligence: 17
Defense: 17
Speed: 17
Green Shackle
Class:
Sorcery Family: Animation
Creature: Eye Animation
Trait name: Yellow Tether
Trait description: After this creature deals critical damage, its adjacent allies gain 30% Attack and Speed. This creature always has Savage.
Health: 39
Attack: 17
Intelligence: 17
Defense: 17
Speed: 17
Yellow Shackle
Class:
Sorcery Family: Animation
Creature: Feet Animation
Trait name: Blue Tether
Trait description: When an adjacent creature would take damage or gain a buff or debuff, this creature becomes the new target instead.
Health: 36
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
Blue Shackle
Class:
Sorcery Family: Animation
Creature: Hand Animation
Trait name: Silver Tether
Trait description: After an adjacent creature is killed, this creature gains 60% of its stats (other than Health).
Health: 40
Attack: 15
Intelligence: 18
Defense: 18
Speed: 18
Silver Shackle
Class:
Sorcery Family: Animation
Creature: Lip Animation
Trait name: Purple Tether
Trait description: After an adjacent ally Casts a spell, this creature Casts that spell as well.
Health: 40
Attack: 15
Intelligence: 18
Defense: 18
Speed: 18
Purple Shackle
Family: Animation
Creature: Mastery Trait
Trait name: Master of Animations
Trait description: Your Animation creatures have a 50% chance to receive all effects that require them to be adjacent to your other creatures. This trait does not stack.
Health: -
Attack: -
Intelligence: -
Defense: -
Speed: -
Sigil of the Animation
Class:
Death Family: Animatus
Creature: Animatus
Trait name: Brilliant Creation
Trait description: This creature has 15% more Attack and Intelligence for each dead creature on your side, and 15% more Defense and Speed for each living creature on your side.
Health: 38
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
No Material Exists
Class:
Life Family: Apis
Creature: Apis Adolescent
Trait name: Primed And Ready
Trait description: After an enemy Casts a spell on all your creatures, this creature Attacks it for 300% normal damage.
Health: 26
Attack: 21
Intelligence: 11
Defense: 21
Speed: 21
Adolescent Egg
Class:
Life Family: Apis
Creature: Apis Charger
Trait name: Threshold
Trait description: After this creature Attacks, it afflicts the target with Scorned and Disarmed.
Health: 32
Attack: 21
Intelligence: 11
Defense: 21
Speed: 21
Charger Headdress
Class:
Life Family: Apis
Creature: Apis Defender
Trait name: Vigilance
Trait description: This creature intercepts attacks on its allies.
Health: 28
Attack: 18
Intelligence: 13
Defense: 23
Speed: 23
Defender Headdress
Class:
Life Family: Apis
Creature: Apis Endurer
Trait name: Long Live
Trait description: This creature takes 2% less damage (up to 90%) from attacks for every 1% Health it is missing.
Health: 33
Attack: 23
Intelligence: 13
Defense: 20
Speed: 20
Endurer Headdress
Class:
Life Family: Apis
Creature: Apis Guardian
Trait name: Grit
Trait description: At the start of battle, this creature's Attack is added to its Health and Defense, then its Attack is set to its minimum value.
Health: 26
Attack: 21
Intelligence: 11
Defense: 21
Speed: 21
Guardian Headdress
Class:
Life Family: Apis
Creature: Apis Majesty
Trait name: Necessitarianism
Trait description: At the start of battle, this creature gains 100% Attack, Intelligence, Defense, and Speed. This creature deals 70% less damage.
Health: 32
Attack: 22
Intelligence: 12
Defense: 19
Speed: 19
Majesty Headdress
Class:
Life Family: Apis
Creature: Apis Protector
Trait name: Righteous Concession
Trait description: This creature and the creatures adjacent to it are resistant to debuffs.
Health: 31
Attack: 21
Intelligence: 11
Defense: 21
Speed: 21
Protector Headdress
Class:
Life Family: Apis
Creature: Apis Warrior
Trait name: Crunch
Trait description: This creature's attacks deal 75% more damage and afflict the target with Vulnerable.
Health: 27
Attack: 22
Intelligence: 12
Defense: 22
Speed: 22
Warrior Headdress
Family: Apis
Creature: Mastery Trait
Trait name: Master of Apises
Trait description: At the start of battle, your Apises gain the Long Live trait.
Health: -
Attack: -
Intelligence: -
Defense: -
Speed: -
Sigil of the Apis
Class:
Chaos Family: Apocalypse
Creature: Aaxer Apocalypse
Trait name: Urh Harbinger
Trait description: Your creatures have 15% more Attack, Intelligence, Defense, and Speed for each turn they've taken in the current battle. This trait does not stack.
Health: 37
Attack: 15
Intelligence: 15
Defense: 20
Speed: 20
Aaxer Sinew
Class:
Chaos Family: Apocalypse
Creature: Agor Apocalypse
Trait name: Urdox Harbinger
Trait description: Your creatures deal 50% more Critical damage for each turn they've taken in the current battle. This trait does not stack.
Health: 40
Attack: 15
Intelligence: 15
Defense: 20
Speed: 20
Agor Sinew
Class:
Chaos Family: Apocalypse
Creature: Corox Apocalypse
Trait name: Culmination
Trait description: Your creatures' spells deal 5% more damage for each spell all your creatures have manually Cast in the current battle. This trait does not stack.
Health: 37
Attack: 15
Intelligence: 15
Defense: 20
Speed: 20
Corox Sinew
Class:
Chaos Family: Apocalypse
Creature: Gorum Apocalypse
Trait name: Quahn Harbinger
Trait description: Your creatures have a 25% chance to resist debuffs for each turn they've taken in the current battle. This trait does not stack.
Health: 38
Attack: 16
Intelligence: 16
Defense: 21
Speed: 21
Gorum Sinew
Class:
Chaos Family: Apocalypse
Creature: Inox Apocalypse
Trait name: Naxor Harbinger
Trait description: Your creatures deal 40% more damage for each turn they've taken in the current battle. This trait does not stack.
Health: 37
Attack: 15
Intelligence: 15
Defense: 20
Speed: 20
Inox Sinew
Class:
Chaos Family: Apocalypse
Creature: Zarox Apocalypse
Trait name: Mungus Harbinger
Trait description: Your creatures take 10% less damage for each turn they've taken in the current battle. Maximum of 90% damage reduction. This trait does not stack.
Health: 37
Attack: 15
Intelligence: 15
Defense: 20
Speed: 20
Zarox Sinew
Class:
Chaos Family: Apocalypse
Creature: Zzyia Apocalypse
Trait name: Phase Out
Trait description: Your creatures have a 5% chance (up to 50%) to avoid damage for each turn they've taken in the current battle. This trait does not stack.
Health: 32
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
Zzyia Sinew
Family: Apocalypse
Creature: Scylla and Charybdis
Trait name: Gift of Charybdis
Trait description: After your creatures die, they grant 25% of their Intelligence and Defense to all your creatures. This trait does not stack.
Health: -
Attack: -
Intelligence: -
Defense: -
Speed: -
Charybdis' Trident
Family: Apocalypse
Creature: Scylla and Charybdis
Trait name: Torn Between
Scylla and Charybdis
Trait description: When your creatures die, they grant a copy of their innate trait to your other creatures.
Health: -
Attack: -
Intelligence: -
Defense: -
Speed: -
Cloud Opal
Family: Apocalypse
Creature: Mastery Trait
Trait name: Master of Apocalypses
Trait description: Your Apocalypses act as if they take 2 turns at once. This trait does not stack.
Health: -
Attack: -
Intelligence: -
Defense: -
Speed: -
Sigil of the Apocalypse
Class:
Nature Family: Arachnalisk
Creature: Ancient Arachnalisk
Trait name: Consume
Trait description: When this creature Attacks an enemy with Snared, it deals 150% more damage, recovers Health equal to 100% of the damage dealt, and removes this debuff.
Health: 28
Attack: 23
Intelligence: 23
Defense: 13
Speed: 18
Ancient Mandible
Class:
Nature Family: Arachnalisk
Creature: Canopy Arachnalisk
Trait name: Here to Die
Trait description: After an enemy is afflicted with either Bleeding or Poisoned, this creature afflicts them with whichever of these debuffs the target doesn't already have.
Health: 22
Attack: 23
Intelligence: 23
Defense: 13
Speed: 18
Canopy Mandible
Class:
Nature Family: Arachnalisk
Creature: Creeping Arachnalisk
Trait name: Hopelessness
Trait description: Enemies with Snared take 50% more damage. This trait does not stack.
Health: 28
Attack: 23
Intelligence: 23
Defense: 13
Speed: 18
Creeping Mandible
Class:
Nature Family: Arachnalisk
Creature: Dragonlair Arachnalisk
Trait name: Numbing Venom
Trait description: After an enemy takes damage from Poisoned, they have a 50% chance to be afflicted with Snared. This trait does not stack.
Health: 28
Attack: 23
Intelligence: 23
Defense: 13
Speed: 18
Dragonlair Mandible
Class:
Nature Family: Arachnalisk
Creature: Goliath Arachnalisk
Trait name: Entrapment
Trait description: After this creature is Attacked, it afflicts the enemy with Snared.
Health: 28
Attack: 23
Intelligence: 23
Defense: 13
Speed: 18
Goliath Mandible
Class:
Nature Family: Arachnalisk
Creature: Razorweb Arachnalisk
Trait name: Jagged Edges
Trait description: At the start of each creature's turn, enemies with Snared take damage equal to 10% of this creature's Speed. This trait does not stack.
Health: 36
Attack: 16
Intelligence: 16
Defense: 16
Speed: 26
Razorweb Mandible
Class:
Nature Family: Arachnalisk
Creature: Spitting Arachnalisk
Trait name: Spit Poison
Trait description: After this creature is Attacked, it afflicts enemies with Poisoned. If enemies already have this debuff, its potency is increased by 30% instead.
Health: 28
Attack: 23
Intelligence: 23
Defense: 13
Speed: 18
Spitting Mandible
Class:
Nature Family: Arachnalisk
Creature: Woolly Arachnalisk
Trait name: Arachnophobia
Trait description: Enemies with Snared take 65% more damage from their Poison debuff. This trait does not stack.
Health: 28
Attack: 23
Intelligence: 23
Defense: 13
Speed: 18
Wooly Mandible
Family: Arachnalisk
Creature: Mastery Trait
Trait name: Master of Arachnalisks
Trait description: Enemies take 20% more damage from Poisoned for each Arachnalisk fighting on your side. This trait does not stack.
Health: -
Attack: -
Intelligence: -
Defense: -
Speed: -
Sigil of the Arachnalisk
Class:
Nature Family: Arbiter
Creature: Breathing Arbiter
Trait name: In Favor of Protection
Trait description: After start-of-battle effects are determined, 40% of this creature's Defense is added to that of your other creatures.
Health: 30
Attack: 19
Intelligence: 19
Defense: 19
Speed: 19
Durable Scales
Class:
Nature Family: Arbiter
Creature: Feeling Arbiter
Trait name: In Favor of Destruction
Trait description: After start-of-battle effects are determined, 40% of this creature's Attack is added to that of your other creatures.
Health: 29
Attack: 19
Intelligence: 19
Defense: 19
Speed: 19
Emoting Scales
Class:
Nature Family: Arbiter
Creature: Final Arbiter
Trait name: In Favor of All
Trait description: After start-of-battle effects are determined, this creature's lowest stat is set equal to its highest stat.
Health: 30
Attack: 20
Intelligence: 20
Defense: 19
Speed: 19
Scaly Scales
Class:
Nature Family: Arbiter
Creature: Living Arbiter
Trait name: In Favor of Survival
Trait description: After start-of-battle effects are determined, 40% of this creature's Maximum Health is added to that of your other creatures.
Health: 28
Attack: 18
Intelligence: 18
Defense: 21
Speed: 21
Vital Scales
Class:
Nature Family: Arbiter
Creature: Moving Arbiter
Trait name: In Favor of Escape
Trait description: After start-of-battle effects are determined, 40% of this creature's Speed is added to that of your other creatures.
Health: 29
Attack: 19
Intelligence: 19
Defense: 19
Speed: 19
Swift Scales
Class:
Nature Family: Arbiter
Creature: Thinking Arbiter
Trait name: In Favor of Creation
Trait description: After start-of-battle effects are determined, 40% of this creature's Intelligence is added to that of your other creatures.
Health: 30
Attack: 20
Intelligence: 20
Defense: 19
Speed: 19
Brainy Scales
Family: Arbiter
Creature: Mastery Trait
Trait name: Master of Arbiters
Trait description: If all the creatures in your party are Arbiters, their innate traits are 50% more powerful. This trait does not stack.
Health: -
Attack: -
Intelligence: -
Defense: -
Speed: -
Sigil of the Arbiter
Class:
Nature Family: Aspect
Creature: Aspect of Change
Trait name: Call of Evolution
Trait description: After this creature Dodges an attack, it Casts one of its spells. In addition, this creature has an independent 50% chance to Dodge attacks.
Health: 29
Attack: 19
Intelligence: 19
Defense: 14
Speed: 24
Change Figment
Class:
Death Family: Aspect
Creature: Aspect of Decay
Trait name: Call of the Grave
Trait description: After this creature dodges, enemies lose 20% of their highest stat. In addition, this creature has an independent 50% chance to dodge attacks. This trait does not stack.
Health: 27
Attack: 17
Intelligence: 17
Defense: 17
Speed: 27
Decay Figment
Class:
Nature Family: Aspect
Creature: Aspect of Seasons
Trait name: Call of the Aspect
Trait description: This creature has an independent 12% chance to dodge attacks for each different type of Aspect fighting on your side.
When it does, your Aspects gain 20% Attack, Intelligence, Defense, and Speed.
Health: 29
Attack: 19
Intelligence: 19
Defense: 14
Speed: 24
Seasons Figment
Class:
Nature Family: Aspect
Creature: Aspect of Time
Trait name: Call of Time
Trait description: After this creature Dodges an attack, it gains a Barrier that absorbs damage equal to 50% of its Speed.
In addition, this creature has an independent 50% chance to Dodge attacks.
Health: 29
Attack: 19
Intelligence: 19
Defense: 14
Speed: 24
Time Figment
Class:
Nature Family: Aspect
Creature: Autumn Aspect
Trait name: Call of the Harvest
Trait description: Your creatures always have Agile. In addition, this creature has an independent 50% chance to Dodge attacks.
Health: 29
Attack: 19
Intelligence: 19
Defense: 14
Speed: 24
Autumn Figment
Class:
Nature Family: Aspect
Creature: Springtime Aspect
Trait name: Call of the Bloom
Trait description: After this creature dodges, your creatures recover 30% Health. In addition, this creature has an independent 50% chance to dodge attacks.
Health: 29
Attack: 19
Intelligence: 19
Defense: 14
Speed: 24
Springtime Figment
Class:
Nature Family: Aspect
Creature: Summer Aspect
Trait name: Call of the Solstice
Trait description: After this creature dodges, it attacks the enemy. In addition, this creature has an independent 50% chance to dodge attacks.
Health: 26
Attack: 19
Intelligence: 19
Defense: 14
Speed: 24
Summer Figment
Class:
Nature Family: Aspect
Creature: Winter Aspect
Trait name: Call of the Tundra
Trait description: After this creature dodges, it Casts Snowstorm. In addition, this creature has an independent 50% chance to Dodge attacks.
Health: 27
Attack: 17
Intelligence: 19
Defense: 14
Speed: 24
Winter Figment
Family: Aspect
Creature: Aspect of Meraxis
Trait name: Crown Prince Syndrome
Trait description: After this creature dodges or deals critical damage, it Defends or Provokes.
Health: -
Attack: -
Intelligence: -
Defense: -
Speed: -
Whacking Stick
Family: Aspect
Creature: Aspect of Meraxis
Trait name: Never Yield
Trait description: This creature always deals critical damage. At the start of this creature's turn, it Defends and then its turn ends.
Health: -
Attack: -
Intelligence: -
Defense: -
Speed: -
Signet of Unity
Family: Aspect
Creature: Aspect of Meraxis
Trait name: Stand Alone Complex
Trait description: This creature always dodges attacks. At the start of this creature's turn, it Provokes and then its turn ends.
Health: -
Attack: -
Intelligence: -
Defense: -
Speed: -
Peacebloom
Family: Aspect
Creature: Mastery Trait
Trait name: Master of Aspects
Trait description: Your Aspects have another 50% independent chance to Dodge attacks. In addition, your Aspects take 25% less damage from all sources. This trait does not stack.
Health: -
Attack: -
Intelligence: -
Defense: -
Speed: -
Sigil of the Aspect
Class:
Chaos Family: Asura
Creature: Asura Blooddrinker
Trait name: Thirst For Blood
Trait description: After your creatures deal Critical damage, they recover Health equal to 100% of the damage dealt. This trait does not stack.
Health: 34
Attack: 24
Intelligence: 14
Defense: 9
Speed: 24
Blooddrinker Tattoo
Class:
Chaos Family: Asura
Creature: Asura Bonebreaker
Trait name: Ferocity
Trait description: Your creatures always have Savage and have a 25% greater chance to deal Critical damage. This trait does not stack.
Health: 35
Attack: 25
Intelligence: 15
Defense: 10
Speed: 25
Bonebreaker Tattoo
Class:
Chaos Family: Asura
Creature: Asura Fleshstomper
Trait name: Marked With Blood
Trait description: After your other creatures deal Critical damage with attacks, this creature Attacks the target.
Health: 34
Attack: 24
Intelligence: 14
Defense: 9
Speed: 24
Fleshstomper Tattoo
Class:
Chaos Family: Asura
Creature: Asura Gutslasher
Trait name: Sidewinder
Trait description: After this creature deals Critical damage, it has a 75% chance to attack again.
Health: 34
Attack: 24
Intelligence: 14
Defense: 12
Speed: 24
Gutslasher Tattoo
Class:
Chaos Family: Asura
Creature: Asura Heartripper
Trait name: Pummel
Trait description: This creature deals 200% additional critical damage.
Health: 35
Attack: 25
Intelligence: 15
Defense: 10
Speed: 25
Heartripper Tattoo
Class:
Chaos Family: Asura
Creature: Asura Strangler
Trait name: Lacerate
Trait description: After your creatures deal Critical damage, this creature afflicts the target with Silenced and Bleeding.
Health: 32
Attack: 22
Intelligence: 15
Defense: 10
Speed: 25
Strangler Tattoo
Class:
Chaos Family: Asura
Creature: Zantai
Trait name: Quadhits
Trait description: When this creature Attacks, it Attacks a total of 4 times for 30% normal damage. It has a 10% chance to kill the target each time it deals Critical damage.
Health: 32
Attack: 25
Intelligence: 15
Defense: 10
Speed: 25
Zantai Tattoo
Family: Asura
Creature: Mastery Trait
Trait name: Master of Asuras
Trait description: Your Asuras' on-critical effects activate 2 additional times. This trait does not stack.
Health: -
Attack: -
Intelligence: -
Defense: -
Speed: -
Sigil of the Asura
Class:
Sorcery Family: Automaton
Creature: Ancient Automaton
Trait name: Momentum
Trait description: At the start of this creature's turn, it reduces the enemies' Speed by 15% of this creature's Speed.
Health: 34
Attack: 19
Intelligence: 19
Defense: 19
Speed: 19
Ancient Gear
Class:
Sorcery Family: Automaton
Creature: Arcane Automaton
Trait name: Motivation
Trait description: At the start of this creature's turn, it reduces the enemies' Attack by 15% of this creature's Attack.
Health: 31
Attack: 19
Intelligence: 19
Defense: 19
Speed: 19
Arcane Gear
Class:
Sorcery Family: Automaton
Creature: Cursed Automaton
Trait name: Euphoria
Trait description: At the start of this creature's turn, it reduces the enemies' Intelligence by 15% of this creature's Intelligence.
Health: 31
Attack: 19
Intelligence: 19
Defense: 19
Speed: 19
Cursed Gear
Class:
Sorcery Family: Automaton
Creature: Decrepit Automaton
Trait name: Instigation
Trait description: At the start of this creature's turn, it reduces the enemies' Defense by 15% of this creature's Defense.
Health: 32
Attack: 17
Intelligence: 20
Defense: 20
Speed: 20
Decrepit Gear
Class:
Sorcery Family: Automaton
Creature: Luxury Automaton
Trait name: Pandemic
Trait description: At the start of this creature's turn, it afflicts enemies with a random debuff.
Health: 31
Attack: 19
Intelligence: 19
Defense: 19
Speed: 19
Luxury Gear
Class:
Sorcery Family: Automaton
Creature: Siege Automaton
Trait name: Battle From Within
Trait description: At the start of this creature's turn, it deals damage to enemies equal to 25% of its missing Health.
Health: 34
Attack: 19
Intelligence: 19
Defense: 19
Speed: 19
Siege Gear
Class:
Sorcery Family: Automaton
Creature: War Automaton
Trait name: Downturn
Trait description: At the start of this creature's turn, it removes 1 buff from each enemy.
Health: 33
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
War Gear
Family: Automaton
Creature: Mastery Trait
Trait name: Master of Automatons
Trait description: If all the creatures in your party are Automatons, the strength of their innate traits is doubled. This trait does not stack.
Health: -
Attack: -
Intelligence: -
Defense: -
Speed: -
Sigil of the Automaton
Class:
Chaos Family: Avatar
Creature: 4080
Trait name: Robotic Armor
Trait description: Your creatures are resistant to debuffs. After your creatures are afflicted with a debuff, they have a 50% chance to gain Immune. This trait does not stack.
Health: 38
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
No Material Exists
Class:
Sorcery Family: Avatar
Creature: Aeolian
Trait name: Periphery
Trait description: Your creatures always dodge attacks and deal critical damage, but take 50% more damage. This trait does not stack.
Health: 38
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
No Material Exists
Class:
Death Family: Avatar
Creature: Alexandria
Trait name: Boundless Creativity
Trait description: After a creature gains or loses stats, its allies gain or lose 15% of those stats as well. This trait does not stack.
Health: 38
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
No Material Exists
Class:
Nature Family: Avatar
Creature: Anneltha
Trait name: Grandiose
Trait description: At the end of your creatures' turns, their turn counter increases by 3 additional turns.
In addition, your creatures act as if they have 3 more buffs, debuffs, and minions than they actually have. This trait does not stack.
Health: 38
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
No Material Exists
Class:
Nature Family: Avatar
Creature: Apocranox
Trait name: Trick Shot
Trait description: After this creature Attacks, it Casts 3 of its equipped Arrow spells.
Health: 42
Attack: 17
Intelligence: 17
Defense: 17
Speed: 17
No Material Exists
Class:
Nature Family: Avatar
Creature: Ariamaki
Trait name: Twilight Zone
Trait description: Enemies deal damage with attacks and spells using their lowest stat, rather than their Attack or Intelligence.
In addition, enemies take damage from attacks and spells based on their lowest stat, rather than Defense.
Health: 38
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
No Material Exists
Class:
Sorcery Family: Avatar
Creature: Aurum
Trait name: Pandora
Trait description: Your creatures can equip all Spell Gems, regardless of their class.
After your creatures manually Cast a spell, they also Cast a random spell from their Spell Gem list from each other class.
Health: 36
Attack: 16
Intelligence: 16
Defense: 19
Speed: 19
No Material Exists
Class:
Sorcery Family: Avatar
Creature: Azural
Trait name: Wintermaul
Trait description: At the start of this creature's turn, it Casts Snowstorm. After your creatures Attack a Frozen enemy, they Cast Shatter on it. This trait does not stack.
Health: 42
Attack: 17
Intelligence: 17
Defense: 17
Speed: 17
No Material Exists
Class:
Chaos Family: Avatar
Creature: Caliban
Trait name: The Nether
Trait description: At the start of your other creatures' turns, this creature performs an action depending on that creature's class.
Chaos - Attack a random enemy.
Death - Enemies are afflicted with a random debuff.
Life - Your creatures gain a random buff.
Nature - Your creatures gain 10% stats.
Sorcery - Cast one of this creature's Spell Gems.
Health: 38
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
No Material Exists
Class:
Death Family: Avatar
Creature: Erebyss
Trait name: Avenged Sevenfold
Trait description: After your creatures take damage from an attack or spell, they Cast a Scourge spell on the enemy.
The type of Scourge spell is based on the enemy's class. This trait does not stack.
Health: 38
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
No Material Exists
Class:
Death Family: Avatar
Creature: Friden
Trait name: The Black
Trait description: Enemies always have Poisoned, Blighted, Leeching, and Mending.
Health: 38
Attack: 18
Intelligence: 18
Defense: 17
Speed: 18
No Material Exists
Class:
Chaos Family: Avatar
Creature: Genaros
Trait name: Surge of Vitality
Trait description: After your creatures Attack or are Attacked, they gain 20% Maximum Health. This trait does not stack.
Health: 38
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
No Material Exists
Class:
Chaos Family: Avatar
Creature: Gonfurian
Trait name: Eraser
Trait description: After your creatures Attack, they reduce the target's Maximum Health by the same amount of damage dealt. This trait does not stack.
Health: 38
Attack: 18
Intelligence: 18
Defense: 17
Speed: 18
No Material Exists
Class:
Life Family: Avatar
Creature: Lister
Trait name: Perfect Imperfection
Trait description: Your creatures deal 40% more damage and take 10% less damage for each turn they've taken in the current battle.
At the start of battle, your creatures gain the Timewalk spell. This trait does not stack.
Health: 38
Attack: 18
Intelligence: 18
Defense: 17
Speed: 17
No Material Exists
Class:
Nature Family: Avatar
Creature: Meraxis
Trait name: Marigold
Trait description: Your creatures' stats gained in battle are no longer subject to diminishing returns.
Health: 36
Attack: 16
Intelligence: 19
Defense: 19
Speed: 19
No Material Exists
Class:
Death Family: Avatar
Creature: Mortem
Trait name: Blood Pact
Trait description: Your creatures deal additional damage with attacks and spells equal to 5% of all the damage your creatures have dealt in the current battle. This trait does not stack.
Health: 38
Attack: 18
Intelligence: 18
Defense: 17
Speed: 17
No Material Exists
Class:
Life Family: Avatar
Creature: Muse
Trait name: Better, Faster, Stronger
Trait description: Your creatures' minions perform their effects twice. If they don't have an effect that can be repeated, they are instead 100% more powerful.
This trait does not affect Illusion. This trait does not stack.
Health: 38
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
No Material Exists
Class:
Life Family: Avatar
Creature: Perdition
Trait name: Euthanasia
Trait description: After this creature damages an enemy below 50% Health, it Casts Death Siphon on it.
Health: 38
Attack: 18
Intelligence: 18
Defense: 17
Speed: 18
No Material Exists
Class:
Death Family: Avatar
Creature: Reclusa
Trait name: Speculation
Trait description: When your creatures Attack or Cast a spell, they have a 100% chance to do so 1 additional time.
This effect can occur repeatedly, but the chance decreases by a multiplicative 25% each time. This trait does not stack.
Health: 38
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
No Material Exists
Class:
Nature Family: Avatar
Creature: Regalis
Trait name: Brothel
Trait description: At the start of battle, your other creatures with the same class as this creature share their innate trait with the creatures adjacent to them. This trait does not stack.
Health: 37
Attack: 17
Intelligence: 17
Defense: 20
Speed: 20
No Material Exists
Class:
Life Family: Avatar
Creature: Shallan
Trait name: Fae Dust
Trait description: Your creatures deal 5% more damage with attacks and spells and take 5% less damage (up to 90%) for each time they've Attacked or Cast a spell in the current battle.
This trait does not stack.
Health: 38
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
No Material Exists
Class:
Life Family: Avatar
Creature: Surathli
Trait name: Prayer Position
Trait description: At the end of your creatures' turns, they Defend. Your creatures take 90% less damage while they're Defending. This trait does not stack.
Health: 38
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
No Material Exists
Class:
Sorcery Family: Avatar
Creature: T'mere M'rgo
Trait name: Gemcutter
Trait description: Your creatures' Ultimate Spell Gems cannot be Sealed and do not consume Charges. Your creatures are immune to Silenced.
Health: 38
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
No Material Exists
Class:
Chaos Family: Avatar
Creature: Tartarith
Trait name: The End
Trait description: At the end of each enemy's turn, this creature deals damage to it equal to 40% of this creature's highest stat. This trait does not stack.
Health: 36
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
No Material Exists
Class:
Sorcery Family: Avatar
Creature: Tenebris
Trait name: Lingering Essence
Trait description: This creature takes 18% less damage for each of its living allies. This trait does not work if another creature has this trait.
Health: 38
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
No Material Exists
Class:
Nature Family: Avatar
Creature: Torun
Trait name: I HATE YOU !@#$ING ALL
Trait description: AT THE END OF YOUR CREATURES' TURNS, THEY'LL SAY A LOT OF !@#$ED UP !@#$ TO THE ENEMIES. SINCE YOUR ENEMIES HAVE THE EMOTIONAL
FORTITUDE OF A PIKACHU, THEY'LL CRY LIKE A BUNCH OF !@#$%ES AND DEAL 90% LESS DAMAGE.
THIS TRAIT DOES NOT STACK, WHATEVER THE !@#$ THAT MEANS.
Health: 36
Attack: 16
Intelligence: 16
Defense: 19
Speed: 19
No Material Exists
Class:
Chaos Family: Avatar
Creature: Venedon
Trait name: Soul Reaver
Trait description: After this creature damages an enemy, it steals their buffs and minions and gives them its debuffs.
In addition, your creatures' buffs and minions last forever, and enemies' debuffs last forever.
Health: 42
Attack: 17
Intelligence: 17
Defense: 17
Speed: 17
No Material Exists
Class:
Death Family: Avatar
Creature: Vertraag
Trait name: Lune
Trait description: After your creatures Cast a spell, they also Cast a random, powerful spell. This trait does not stack.
Health: 38
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
No Material Exists
Class:
Chaos Family: Avatar
Creature: Vulcanar
Trait name: Firelord
Trait description: When your creatures Attack, they deal 20% more damage for each time they've attacked in the current battle. This trait does not stack.
Health: 38
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
No Material Exists
Class:
Life Family: Avatar
Creature: Yseros
Trait name: The Truth
Trait description: Your creatures' Artifacts' Nether Stones are 100% more powerful, and their Nether Stones' Spell Gems have a 100% chance to activate.
Health: 42
Attack: 17
Intelligence: 17
Defense: 17
Speed: 17
No Material Exists
Class:
Sorcery Family: Avatar
Creature: Zonte
Trait name: Expanded Power
Trait description: Your creatures' damaging spells that have 'small', 'moderate', or 'large' potency now have 'massive' potency.
Health: 38
Attack: 18
Intelligence: 18
Defense: 18
Speed: 18
No Material Exists
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